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BIO AND RESUME

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BIO

EDUCATION

Creative and passionate texture artist, look developer, and 3D generalist with a love for creating intricate and detailed textures, and visually compelling compositions, for both stylized and realistic workflows. Well rounded artist eager to contribute in bringing ideas to life.

Gnomon School of Visual Effects
Los Angeles, CA
September 2024
Bachelor of Fine Arts (BFA) 3D Generalist

 
Carthage College

Kenosha, WI
June 2021
Bachelor of Arts (BA) in 
Costume Design, with Honors

SKILLSET

-Create detail-oriented textures for a wide variety of characters, clothing, assets, environments etc. in Mari and Substance Painter 

- Creation of complex shaders within Maya using V-ray, Redshift, and Arnold.

- Able to compose and pull a scene together with strong visual storytelling using NukeX

- Grooming for Characters, Animals, and Assets using X-Gen

-Sculpting and modeling characters, creatures, and assets for design and production using Zbrush and Maya 
-Conceptualize, present, and execute ideas and concepts
-Basics of rigging and animation inside Maya 
-Basics of scripting in Python and Mel for Maya and NukeX
-Able to work independently and within a team environment 
-Collaborate effectively with other creatives and teams 
-Ability to learn new tools and techniques quickly
-Strong creative problem solving and time management skills

Get in touch

@amandagull.art

linkedin.com/in/amanda-gullickson

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